Change log 3.0

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Version 3.97

August 25, 2012

  • Added upside down Wool Slabs.
  • Changed netherwart to not grow in the overworld as it was just a bad design decision on Mojang's part to allow it to do so, and especially conflicts with the mod's focus on making the nether more interesting.
  • Changed LAN code to be more reliable. LAN play is still not officially supported though, and is strictly "use at your own risk", but progress is being made towards supporting it in the future.

Version 3.96

August 23, 2012

  • Added the ability for pigs to eat Kibble. They won't follow you if you're holding it though...it's not that appealing ;)
  • Added ability to melt chain armor down in the Crucible, since you can now buy it from villagers, and it looks like ass.
  • Added shift-click functionality to villager merchant gui, as it was frigging annoying without.
  • Changed the recipe for Kibble to involve bone meal and a dash of sugar.
  • Fixed problem with the Block Dispenser being able to suck the wool off of baby sheep.

Version 3.95

August 22, 2012

  • Changed mutant sheep to provide a more interesting gameplay experience. They're much more refined little mutants now.
  • Changed Glue so that it can only be produced out of leather, and leather-based goods (leather armor, saddles, etc.).
  • Fixed problem with several mod blocks not rotating properly on the Turntable.
  • Removed option to disable Hardcore Sheep. It's just the way the mod works.
  • Removed the ability of wolves to consume rotten flesh.

Version 3.94

August 21, 2012

  • Added ability to place Bloodwood logs sideways, and for the trees to grow with sideways facing branches. Note that this may halt the growth of current Bloodwood trees already placed in the world (it won't affect new ones though).
  • Changed vanilla item code to resolve a problem where the visual state of items was not being communicated properly. This was making things look weird when item stacks combined, as the individual stacks weren't indicating the multiple items within them, making it look like items were disappearing instead of combining.
  • Fixed problem with items getting embedded in planters so that they couldn't be picked up.
  • Fixed problem with the Companion Cube not rotating properly on Turntables.
  • Fixed problem with grass growing on dirt blocks underneath dirt slabs.
  • Fixed problem with animals appearing to drop two Breeding Harnesses on death, when they're really only dropping 1.
  • Fixed potential problem with sheep getting stuck in the eating animation if you put a breeding harness on them while they were eating grass.
  • Fixed problem with being able to fill a single slot of the brewing stand with multiple potions by shift-clicking on a stack of them. Now you can fill multiple slots with a single shift-click instead ;)

Version 3.93

August 20, 2012

  • Added *most* mod blocks and items back into the creative mode inventory.
  • Changed all axes to be effective versus cocoa beans.
  • Changed lighting on Dirt Slabs so they more closely resemble vanilla slabs with smooth lighting turned off.
  • Changed the way Hoppers, Cauldrons, & Crucibles collect items on top of them. This required base-class edits, but should get rid of all the problems in 1.3 with entities falling through them. It should also resolve the old issue of players occasionally falling through them when walking on them.
  • Fixed problem with the Saw breaking if old wood slabs were placed in front of it.
  • Fixed problem with the Stewing Pot inventory GUI being labeled as "Crucible".

Version 3.92

August 18, 2012 WARNING: This version has not been coded or tested to work in multiplayer! Future updates of the mod will attempt to address this, but for now, attempting to play BTW in multiplayer (this applies to LAN play as well) will most likely have unanticipated and potentially disastrous results!

  • Updated the mod to version 1.3.2 of Minecraft. It was hell :)
  • Added the Dirt Slab as a new block type. They are made with a single dirt block in the crafting grid, not requiring a crafting table to make.
  • Added high-effeciency redstone repeater and stone pressure plate recipes using stone Siding, instead of stone blocks.
  • Added high-effeciency recipe for wood pressure plate using wood Siding.
  • Added high-effeciency recipe for the Pulley using wood Siding
  • Added high-effeciency conversion recipe for Moulding to sticks.
  • Added high-effeciency shapeless book recipe. It involves 1 piece of Tanned Leather, and 6 pieces of paper to create 2 books.
  • Added crafting recipes to combine two Wool Slabs (of the same color) back into a Wool block.
  • Added much more noticeable particle effects from valid book shelves to the Infernal Enchanter.
  • Added lots of jerkiness to Platform movement, due to numerous player requests.
  • Changed the way Corners and Moulding are placed, so that they appear based on where the player places them on another block. Give it a try, you'll see what I mean :)
  • Changed Siding, Pedestals (upside down), Planters, Saws, Anchors & Tables so that you can place stuff on top of them (like torches and redstone), when they are in the correct orientations. Basically, if a mod block has a solid top surface, you should be able to place stuff on it now. Warning though: this also means that mobs can spawn on them.
  • Changed the Wool Slab recipe to only require a single wool block in the crafting grid, similar to dirt slabs. The general idea is that simple or soft materials do not require a crafting table to turn into slabs.
  • Changed the way Cauldrons and Crucibles work internally, in a substantial fashion. Let me know if any problems result.
  • Changed ropes and anchors so that you need to click on them without any item at all in your hand to retract a rope (previously, you could click with any non-rope item in your hand).
  • Changed the Redstone Eye recipe to use three gold nuggets instead of a gold ingot.
  • Changed the Lens recipe to use gold ingots instead of nuggets, and glass panes instead of glass blocks.
  • Changed vanilla dispensers so that they can't place and retrieve buckets of liquid in hardcore bucket mode.
  • Changed high-effeciency sign recipe so that it produces 3 signs, instead of 1, to reflect change to vanilla.
  • Change the Hopper so that it can not eject items directly into another Hopper bellow it, if the below Hopper has a filter in place.
  • Fixed problem that was causing slimes and magma cubes to drop the wrong Arcane Scrolls (they each have different ones now, and neither are knockback), and for the magma cube drop to be too rare.
  • Fixed problem with sheers not taking damage when used to harvest Bloodwood Leaves.
  • Fixed problem with the Anvil not dropping any moulds it contained when destroyed.
  • Fixed problem with Canvas being placeable so that they overlap other Canvas or paintings.
  • Fixed problem with Cauldron inventories not updating properly when the player went through a Nether Portal.
  • Fixed problem with the Bellows being able to blow items in water, when it shouldn't be able to.
  • Fixed vanilla problem with fire not hissing when the player put it out.
  • Removed the changes that the mod made to the vanilla enchanter, since many of these are now handled in the vanilla code, and the mod now has its own enchanting system through the Infernal Enchanter.
  • Removed mod code for increasing the number of pork-chops that pigs drop on death, since this is now done by vanilla.
  • Removed mod blocks and items from the creative mode inventory due to changes in code architecture. While I do not officially support creative mode, most of these will be restored in a later release.
  • Removed the disabling of the End-Game text due to changes in code architecture. This will be restored in a later release.
  • Removed birthing particles from animals due to changes in code architecture. These will be restored in a later release.
  • Removed Bellows blowing particles due to changes in code architecture. This will be restored in a latter release.
  • Removed newest property of Soulforged Steel due to changes in code architecture. This will be restored in a latter release.
  • Removed "spot light" effect on a block that intersects the beam from a Lens due to changes in code architecture. This will be restored in a later release.
  • Removed visual effect when Nether Groth releases spores due to changes in code architecture. This will be restored in a later release.
  • Removed explosion particles on Mining Charges & Dynamite due to changes in code architecture. These will be restored in a later release.
  • Removed red particles when a living entity is damaged by a Saw due to changes in code architecture. These will be restored in a later release.

Version 3.91

July 27, 2012

  • Added the Mould as a new form of pottery. The Mold is an item that is ignored when crafting. It may be used to turn the Anvil into a crafting grid with a custom shape and size, to aid in general mass-crafting.
  • Added the Canvas as a new item (Fabric surrounded by Moulding 4X4).
  • Added ability to melt vanilla cauldrons down in the Crucible.
  • Change the Anvil so that you can leave Moulds in it between uses, to preserve custom crafting grids created as described above.
  • Changed Nether Growth so that lava and other fluids will flow through it, destroying it in the process.
  • Changed the name of "Nether Growth" to correct a typo.
  • Changed how the mod works internally to avoid a conflict in creative mode with the last released version of BTB.
  • Changed Hopper to eject items from a random stack in its inventory rather than always the first occupied one, to help prevent exploits.
  • Fixed problem with player being able to pick up Netherrack with Nether Growth on it with the Silk Touch enchantment, when you're not supposed to be able to.
  • Fixed problem with the Lens being activated by light-sources with way too low a light level (like redstone repeaters and nether portals). Now it will only respond to sources like torches, Light Blocks, jack'o'lanterns, etc., as was originally intended.
  • Removed alternate recipes for Rope and paper that were added in version 3.80, as this functionality is now effectively replaced by Mould items.
  • Removed the various forms of Unfired Pottery from the creative-mode inventory, since the finished versions are already there, and it was just cluttering the interface for nothing.
  • Remove ability to use bricks as "filler" in the Block Dispenser and Hopper. Sorry guys, but it was way too open to exploits.

Version 3.90

July 17, 2012

  • Added what must be my best feature of all time: I disabled the end-text. Not only does this save you the annoyance of having to skip it every time you leave the end, if you've never completed the game it saves you the temptation of sitting through something really lame and from the inevitable soul-crushing disappointment that is bound to result (trust me...you'll be much happier just respawning at home and pretending it never happened). For the masochistic however, I've included an option in the config file to re-enable it so that you can still enjoy the sweet sweet suffering. Who's your daddy?
  • Added spawn-restrictions to slimes so that they can only spawn on dirt, and smoothstone. This provides the player the ability to limit the spawning of slimes within their bases, as they can get really annoying otherwise. This option may be disabled in the mod's config file for people that may already have slime-farms built out of other materials.
  • Added spawn restrictions to squid so that they can only spawn in significant bodies of water. This can also be disabled in the config file, but otherwise, no more squid jamming up your mob traps, or finding shallow pools of water containing stranded squid!
  • Added small audio cues to when a Hopper swallows an XP or Dragon Orb, and to the Infernal Enchanter when it enchants an item.
  • Changed the amount of Rotten Flesh & Bones required to render into Glue to 16 each. Feathers have also been changed to 32.
  • Changed the Infernal Enchanter to consume an Arcane Scroll when an item is enchanted.
  • Changed how shift-clicking in the Hopper inventory works so that items that work as filters automatically go to the filter slot.
  • Changed the drop-rate of all rare drops from mobs to be about 1/4 of what it was before. They did not at all balance well with the recent changes to facilitate mob-farming and made iron in particular an entirely trivial resource to accumulate. Those wishing to automate iron production more extensively should look into iron golem farms.
  • Fixed problem with snow golems dropping Dragon Orbs on death, even though they weren't supposed to.
  • Fixed problem with snow golems dropping Arcane Scrolls on death, even though they weren't supposed to.
  • Fixed problem with axes not being effective on wood Moulding.
  • Removed the Infernal Enchanter and Arcane Scrolls from the creative inventory.
  • Removed Arcane Scroll drops in creative mode.

Version 3.80

July 09, 2012

  • Added Candles as a new item (2 Tallow + Hemp Fiber). These will have additional uses down the road once the extended block IDs are available in vanilla.
  • Added ability to lift XP and Dragon Orbs with Platforms.
  • Added ability to clump snowballs together in the Block Dispenser in the same way as clay balls.
  • Added ability to use bricks in the Block Dispenser as "filler". Inventory slots containing bricks will be ignored by the BD when it attempts to dispense, allowing the player to effectively limit the amount of available inventory space within a BD without affecting its operation otherwise.
  • Added recipe to convert gold nuggets into gold bars in the Crucible, using the standard 9 to 1 conversion ratio.
  • Added ability to place Vine Traps "upside down" so that the top of them will be flush with the blocks next to them. They can still be placed the old way by placing them on the top of a block.
  • Added alternate Rope recipe with the Hemp Fibers placed horizontally instead of vertically for convenience in mass crafting.
  • Added alternate Book recipe with paper in a horizontal line for same reason as above.
  • Changed some of the graphics for Tanned Leather based items so that they don't look weird on the hot-bar.
  • Changed the way the Crucible processes items so that it always burns combustible objects it contains before doing any other processing. This is to prevent the Crucible from overflowing if it contains a surplus of bows or other single-stack combustible objects while you are doing other processing.
  • Changed pigs to drop 1 to 3 pork chops on death instead of 0 to 2, to reflect upcoming changes to vanilla, and to further incentivize their use in Tallow production.
  • Changed the sound pigs make when giving birth to be more appropriate to the situation.
  • Changed the recipe for Padding to consist of 3 feathers (middle row), surrounded by 2 Fabric (top and bottom rows). This is to increase the value of both chicken farms (particularly given the below change to Tallow), and Hemp in the late game.
  • Changed the Slats filter in the Hopper to allow Hemp leaves to pass through.
  • Fixed problem with the Block Dispenser always converting any leaf blocks it picks up into oak leaves.
  • Fixed problem with only oak planks being able to be converted to Potash in the Stewing Pot.
  • Fixed problem with the Block Dispenser overwriting any tall grass, vines, or shrub blocks in front of it which was creating problems with automatic farms for these resources due to a recent vanilla change. The BD will no longer be able to place blocks if one of these blocks is in front of it.
  • Fixed problem (and potential exploit) with wood Siding, Moulding, and Corners burning just as long as wood planks in a furnace.
  • Fixed problem with upside down wood slabs breaking Saws.
  • Fixed problem with upside down stairs not rotating properly on the Turntable.
  • Fixed problem with placenta not always properly displaying.
  • Removed recipes to convert chicken and eggs into Tallow. Sorry for this, but chicken farms are way too open to exploits, which severely devalued other types of animal farms (particularly pigs), and this also encouraged the creation of certain kinds of chicken farms which are detrimental to game performance.

Version 3.72

June 05, 2012

  • Added the ability to farm mossy and cracked stone brick. Mossy is formed by letting water drip through regular stone brick. Cracked is formed through doing the same with lava (Thanks to Gilberreke for this idea!).
  • Added functionality to the Crucible to destroy all flammable blocks (those that can normally be consumed by fire) as well as an assortment of items that feel like they should probably be incinerated in a vat of molten metal. Note that this can actually be rather useful in say getting rid of bows that are dropping from mobs and otherwise jamming up your Crucibles.
  • Changed Spiders to drop spider eyes regardless of whether they are killed by the player. These aren't technically a rare drop, so my previous changes to drop rare regardless of damage source weren't effective on them.
  • Changed the way Turntables process updates to hopefully correct some block-duplication bugs that were occurring with blocks attached to their rotated column.
  • Fixed problem with the growth rate of baby cows being affected by them being turned into mooshrooms due to standing on mycelium.
  • Fixed problem that would allow you to speed through shallow water while wearing Plate Armor by sprinting and jumping.

Version 3.71

June 01, 2012

  • Added a new aesthetic block type for flint. NOTE TO TEXTURE-PACK ARTISTS: This block is intentionally visually identical to bedrock. This is to provide players with the ability to hide stashes within bedrock in SMP, and also to provide players with a way to achieve uniform flooring at bedrock level. Currently, it has its own texture in the mod's texture file, but once extended block IDs become available, it will use the bedrock texture straight from vanilla to prevent people disabling its use in hiding stuff through a texture pack. As such, I recommend simply copying your bedrock texture for your TP, as any customization you may perform now will be lost later, altering the look of player worlds.
  • Changed Mining Charges to NOT convert cobble in item form to gravel. This was a design error on my part that severely devalued sand, gravel, and Mining Charges by allowing essentially infinite conversion from cobble to gravel with a single charge. This change is the main reason for this release.
  • Changed Mining Charges so that it will take at least two blasts to destroy any item with one (ores remain indestructible to Mining Charges).
  • Changed mobs to drop a single larger Dragon Orb on death instead of a bunch of little ones (they still contain the same total XP out of them). This is to cut down on the number of simultaneous entities in the world and help with performance.

Version 3.70

May 31, 2012

  • Added a new variety of XP orb that is dropped from mobs and animals when they are slain by something other than the player. These "Dragon Orbs" may not be picked up by the player, and require additional processing to be useful.
  • Added the ability to filter Dragon Orbs using a soul sand filter in the Hopper, which will convert them into regular XP orbs. Note that regular XP orbs can also be collected by a Hopper containing a soul sand filter.
  • Added the ability to use iron bars as a Hopper filter. These will allow items that can be stacked to pass through, while leaving those that can't behind. As with other filters, blocks can not pass through either.
  • Added stoked Stewing Pot recipe to render down bows into string and sticks (2 of each...it's not lossless).
  • Added some "interesting" effects to Soulforged Steel Armor that I'll leave it to you to discover. However, I will say that one of these changes involves increased effect to a particular kind of enchantment.
  • Changed vanilla animal and monster AI so that they will wander regardless of the range to the player. This effectively fixes Mob traps being disabled with distance (assuming the corresponding chunks aren't unloaded).
  • Changed Mining Charges so that they convert cobble stone (in both block and item form) into gravel when they detonate.
  • Changed vanilla behavior so that rare drops can spawn from mobs on death regardless of what kills them. In other words, you don't have to kill them yourself to get the rare drops.
  • Changed the Tanned Leather Armor, Breeding Harness, Dynamite, and Tuning Fork item textures to have a bit of visual noise so that they look a bit better, and fit in more with other game textures.
  • Changed the way the Sterwing Pot & Crucible work internally so that their recipes can have multiple outputs instead of being limited to just producing 1 item type. The bow conversion recipe in this release is an example of what I mean. This will have additional uses in the future, makes for some more interesting crafting functionality, and further serves to differentiate the functionality of these devices from their vanilla crafting counterparts.
  • Changed the size of the bounding box on XP orbs so that they'll fit through tight spaces when channeling them with water-flow. They now have the same size collision box as items do.
  • Changed (optimized) the vanilla code for XP orbs being drawn towards the player to offset the cost of having more of them in the environment due to other changes in this release.
  • Changed (refactored) the way the Pottery code works for when it is spun on the Turntable both to simplify and to provide a standard interface for crafting on the Turntable for the upcoming mod API.
  • Changed the sound effect on Hoppers when they are opened and closed.
  • Fixed the way the Composite Bow renders in third person so that the player appears to be drawing it.

Version 3.64

May 25, 2012

  • Changed the way ice tests for melting in HCB so that it only tests for melting based on environmental conditions (biome, overhead cover, etc) are done on block placement. There was just too much potential damage to old worlds with erroneous biome data.
  • Fixed major problem in HCB where pretty much *ALL* ice would melt with time.
  • Fixed problem with the Detector Block not properly resetting its state when pushed by a piston.

Version 3.63

May 23, 2012

  • Added Tuning Forks as a new item. These are created on the Anvil using Soulforged Steel. The pitch of a fork may be changed by crafting the fork again. Right-clicking on a regular block with one will play the note associated with that block, just as if a note block were sitting on it. Right-clicking on a note block with one, will set the note block to always play that particular note. For the musically inclined, this makes setting up large numbers of note blocks to play songs MUCH less annoying, and can also just be fun to play around with in striking various surfaces for impromptu jam-sessions :)
  • Added ability to pick up ice blocks with the Block Dispenser in preparation for the upcoming change to vanilla where you'll be able to harvest them with silk touch. Note that the final details with regards to how ice will behave in different environments in vanilla MC may not have been settled yet, so please keep in mind that at some point any devices built around ice now may cease to function in a future MC update.
  • Added a few more particles to the animal birthing process due to a brilliant player request. Thanks to FlowerChild for this idea and to placenta for being so damn cool!
  • Changed ice blocks in Hardcore Buckets mode to not produce water source blocks when harvested or melted, and to melt if they are either not above ground, or in a biome in which they can't naturally form.
  • Changed ice blocks to melt instantly when placed in the nether, and to not produce water source blocks when doing so. This basically duplicates some of their placement restrictions in upcoming versions of MC.
  • Changed the way wolves produce dung so that they will not do so unless there is open space in the neighboring blocks (entities don't count for this...just blocks). In other words, the block they are attempting to produce dung into has to be empty (or water, or fire...or other replaceable blocks). Short version: wolves don't poop into occupied blocks.
  • Changed Dynamite to explode on contact with lava.
  • Changed unlit Dynamite so that it converts to an item at the exact position of its entity (minor visual change).
  • Changed the way the Block Dispenser places levers, so that if there isn't a valid surface opposite the BD, it will attempt to place the lever on the ground.
  • Changed the way water acts when placed with a bucket in HCB mode so that it flows a bit more naturally instead of almost instantly disappearing like it used to.
  • Changed (nerfed) Soulforged Steel weapons to reflect the changes that were made to the vanilla ones when enchanting was introduced. They should be much less powerful now.
  • Changed the Detector Block and Buddy to act as other solid blocks in terms of relaying redstone signals through them. My apologies for any existing builds that this may break, but I hope you will find the functionality gained through this change will offset that, as you can do some pretty cool stuff with this.
  • Changed animal AI so that adult children stop trying to follow their parents, as this was causing problems with particular setups for automated breeding facilities.
  • Changed (refactored) the mod's custom code for growing big trees (oak) to bring it up to date with recent changes in the vanilla code-base and to make it simpler to update in the future.
  • Changed animals wearing Breeding Harnesses so that they will now damage each other if their collision volumes become imbedded (damn those hooks). This is to prevent exploits with animal breeding facilities where the animals are forced into situations where they exist in the same space.
  • Changed (nerfed) the amount of XP dropped by villagers when they are slain, to better fit their new(ish) breeding mechanic.
  • Fixed problem where wolves were always producing dung in the same direction, as opposed to it being released relative to the direction their ejector-port is facing, due to a change in the vanilla code.
  • Fixed problem with creatures avoiding Vine Traps under certain circumstances. They should be much more reliable now when used in mob-traps.

Version 3.62

May 4, 2012

  • Changed the way Gear Boxes power up and down so that powering down takes 1 tick (1/20th of a second) less time than powering up. In normal operation, this should make very little difference, but for the dirty bastards that were using exploits to create infinite power-loops, it means that these loops will slowly bleed off power until they are non-functional. However, I've provided an option in the mod config file to disable this setting as testing has revealed that it can break particularly complex existing builds. Please give it a try though and let me know what you think.
  • Changed the way moving Anchors update to hopefully prevent associated Platforms in separate chunks from occasionally breaking off during chunk save/load.
  • Changed the way Stoked Fire updates to be MUCH more reliable. It should not revert to regular fire now before a fixed time interval elapses. It may take a bit longer to provide a bit of visual variance, but it absolutely won't take less time, which means that Bellows being pumped on the third setting of the Turntable should now be 100% reliable.
  • Fixed vanilla bug where scheduled block updates were getting dropped on chunk save/load. This was causing a number of issues like redstone clocks freezing under those circumstances, and Detector Blocks failing to notice rain for extended periods. These kinds of things should be MUCH more reliable now. This may not sound like it, but it's a REALLY big deal.
  • Fixed problem with not being able to jump on Platforms when they were moving downwards.
  • Fixed problem with items visually jerking about when dropped on moving Platforms.
  • Fixed problem with the Block Dispenser placing regular minecarts when attempting to place chest or furnace carts.
  • Fixed vanilla bug where pets riding in minecarts would constantly try to teleport to you, causing weird visual glitches.

Version 3.61

April 30, 2012

  • Added Redneck Fishing. Yeehaaaaa!
  • Added the ability to throw unlit Dynamite if you don't have flint & steel in your inventory.
  • Added the ability for dispensers (both vanilla and the Block Dispenser) to shoot dynamite.
  • Changed the way stoked fire updates so that it more consistently stays stoked for a longer period.
  • Changed the way the Cauldron and Crucible react to inventory state changes which should both improve the rate at which the Cauldron changes its visual inventory height, and resolves a problem in BTB where items wouldn't start cooking immediately upon being deposited in these blocks with a pipe.
  • Changed the way Bloodwood Saplings self-plant so that only those dropped from leaves will do so. This avoids a base-class modification, prevents a work-around where the player would drop Bloodwood saplings instead of planting them to avoid angering Pig men, and allows Planters containing soul sand to have a regular collision volume to fix problems with water flowing over them.
  • Fixed problem with the bottom rows of the Crucible and Stewing Pot not being ejected when they are tipped.
  • Fixed problem with not being able to cook anything in a Stewing Pot if it contained Foul Food and Dung.
  • Fixed problem with Ropes and Anchors sometimes being destroyed on chunk-load if the associated Platforms were already in motion when the chunk was saved. This may still happen one last time if your setups were saved with older versions of the mod, but should no longer happen with freshly saved chunks. This involved changing a lot of the code for Pulleys & Platforms in order to increase reliability on chunk/save load so it probably resolved a number of related problems as well.
  • Fixed problem with still being able to tell rabid wolves to sit after feeding them wolf chops. Many wolves were harmed in the making of this feature...and how I laughed.
  • Fixed problems with the Block Dispenser not being able to swallow glass panes, and not being able to place Wicker, Rollers, and Grates.

-Fixed problem with the Block Dispenser ejecting entities (arrows, eggs, etc.) in such a way that they skipped over the first block they would normally travel through.

  • Removed ability to make clay blocks out of Nether Sludge. Sorry guys, but I should have thought this one through better. I have bigger plans for this in the future than fit with these conversions recipes, and I'd prefer to get rid of this now than break more people's automated systems down the road.

Version 3.60

April 19, 2012

  • Added ability to "tip" Stewing Pots and Crucibles by applying mechanical power.
  • Added ability for the Bellows to blow nearby lightweight items around.
  • Added ability for Villagers to follow you when you hold a diamond.
  • Added ability for cows to mutate into mooshrooms if they stand on mycelium for long enough.
  • Added ability for mushrooms planted on mycelium to grow into big mushrooms naturally.
  • Added recipe to make clay blocks out of 4 nether sludge. The block dispenser can "Clump" the sludge just like clay balls.
  • Added new planter made with grass.
  • Changed the Detector Block so it now no longer "sees" blocks carried by platforms in motion.
  • Changed the particle effect produced by the Bellows so the particles blow in the direction the bellows are facing.
  • Changed rope so it can only be climbed by the player.
  • Changed Foul Food texture to be more distinct.
  • Changed rendering of Platforms and associated blocks while in motion to create a smaller visible transition between moving and non-moving.
  • Changed lighting of the windmill so it looks better relative to the environment and doesn't look so dark at night.
  • Changed the Stewing Pot visuals to resemble the crucible, cause it looks cooler.
  • Changed the way the Mill Stone ejects items, so they always fly outwards from the Mill Stone.
  • Fixed problem with Block Dispenser picking up a dry shrub when attempting to pick up tall grass.

Version 3.59

April 9, 2012

  • Updated to version 1.2.5 of Minecraft.
  • Added support for jungle trees into the mod. This includes things like growing them on Planters, and in front of Detector Blocks.
  • Added the ability for sideways-facing Siding to transmit Turntable rotation to the block above.
  • Added ability to overpower *any* mechanical device that is hooked up directly to a Wind Mill during a storm. This generally results in breakage of the device, but it also opens up the possibility for other effects as it provides a general interface to do so for the eventual mod API.
  • Added code back in for breaking attached Axles when a Gear Box is rotated on a Turntable. I hated what that change in a recent release did to the mechanical system. This applies to other mechanically powered blocks, like the Bellows and Saw, as well.
  • Fixed splash-screen texts referencing the "Cauldron" instead of the "Stewing Pot".
  • Fixed problem with being able to place lily pads on Planters.
  • Fixed problem with Water Wheels & Wind Mills staying in place if the Axle they're attached to is rotated to an alignment that no longer supports them.
  • Removed mod code for shift-clicking to the furnace, since that is now done in vanilla MC.

Version 3.58

March 25, 2012

  • Updated to version 1.2.4 of Minecraft.
  • Changed Blood Wood logs to craft into reddish planks (same as jungle trees).
  • Changed the Saw to output planks of the appropriate color when cutting logs.
  • Removed Mojang's new code for saving and loading the sit state of pets, as it was bugged and caused wolves to stand up when they weren't supposed to on chunk load. I've reverted it back to the way it previously was, in which pets would always be sitting on load to fix this.
  • Removed all trace of the juicy stuff I'm working on for the April 10th release, so don't bother looking :)

Version 3.57

March 18, 2012

  • Added a separate block ID for Soulforged Steel so that it has its own unique (and rather interesting) properties. Old blocks will need to be harvested and placed before they exhibit the new attributes.
  • Fixed problem with netherwart constantly popping off of Planters.
  • Fixed problem with Lens beams not properly propagating into the space in front of a Detector Block if that space was previously occupied by a block.
  • Fixed problem with Lens beams not properly propagating through a series of Lenses spaced 1-apart if that beam was then interrupted by an entity.
  • Changed creative mode functionality so that mod blocks from other mods don't automatically appear in the creative inventory, as it was causing a crash with Millenaire when the inventory was accessed.
  • Changed the internals of the mod-block facing-code to better integrate with BC's Builders in BTB.

Version 3.56

March 13, 2012

  • Added 2 extra inventory slots for rope to the Pulley to accommodate the new map height introduced in Minecraft 1.2.
  • Added code back into the mod to prevent sitting wolves from standing to attack when their owner was attacked by a monster, or attacked one. This was removed in a previous release due to the AI-rewrite in 1.2.
  • Fixed problem with the Crucible not detecting stoked fire under it when it is first placed.
  • Fixed problem with not being able to light fires in front of a Detector Block, or in a Lens beam, with flint & steel.

Version 3.55

March 11, 2012

  • Added the ability to consume Foul Food.
  • Added occasional subtle random creak sounds to Axles when powered to provide general ambiance to large mechanical devices.
  • Changed Bloodwood Sapling recipe so that it now include a Jungle Sapling, and it is performed in the Cauldron instead of on a Workbench.
  • Change Donuts so that they can always be consumed regardless of hunger level. They're junk-food after all.
  • Changed tamed Wolves and Cats so that they always recognize the player in SSP as being their owner, regardless of whether it's the same player that originally tamed them.
  • Changed pets (Wolves and Cats) so that they teleport *behind* the player instead of just randomly around when they are following you. This should help prevent them from getting under-foot while you are walking around.
  • Changed the sound of the Gear Box powering-up to be a creaking rather than a bang.
  • Removed the Ocelot's ability to eat fish laying on the ground as it was causing bugs with untamed Ocelots entering breeding mode and was not an intentional feature. I'll likely do something with this in the future, but for now they can only be fed by hand.
  • Fixed problem with the player not having infinite enchanting levels in Creative Mode.

Version 3.54

March 08, 2012

  • Fixed problem introduced in last release where the animal birthing process would no longer produce particles or sound effects.
  • Fixed problem introduced in last release where animals wearing Breeding Harnesses could still move around.

Version 3.53

March 08, 2012

  • Updated to version 1.2.3 of Minecraft. WARNING: This was a hellish update and it wouldn't surprise me if it introduced bugs. Please make sure to backup your savegames before installing.
  • Fixed problem with the Lens using the Slats texture when it projected a beam onto a solid surface.
  • Fixed vanilla map-conversion crash-bug that would result from slabs at height level 128 on old maps.
  • Removed many of the tweaks the mod made to wolf behavior due to the rewrite of Minecraft's AI system. These will be readded to the mod (if necessary) in the future once the dust settles on the AI code.

Version 3.52

March 04, 2012

  • Added Nether Sludge and Nether Bricks as new items.
  • Added the ability to use the Lens as a light-level detector when used in combination with a Detector Block. Just point a Lens directly at a Detector Block (in a neighboring block), and off you go!
  • Added a placeable version of the Slats (see name change of Rollers below) that functions in the same way as iron bars or glass panes.
  • Added ability to create Potash out of Blood Wood (1 to 1), and Saw/Soul Dust (16 to 1 ).
  • Added the ability to shift-click items into the Anvil crafting-grid. Also added this same functionality to the vanilla workbench, and furnace. This should make mass crafting, particularly of storage-type blocks, much more convenient.
  • Added the ability to render Ink Sacks into glue at an 8 to 1 conversion ratio.
  • Added the ability to rotate the following blocks on the Turntable (if they have the correct orientations to make this possible): Anchor, Siding, Moulding, Corner.
  • Added the ability for the Block Dispenser to spit out items into blocks that are normally "replaceable" (eg. water, lava, snow, etc.). It should now eject items under the same circumstances under which it can place blocks.
  • Added a separate texture for the top block of Hemp plants. This is to allow texture-pack creators to create an independent image for the top, but I also made a slight change to the default texture to take advantage of this. Note that this will only work if the tops of the plants are freshly grown; old tops will remain unaffected by this change.
  • Added sheep running away when the player attempts to apply Dung to them. They don't like that.
  • Changed the name of the "Rollers" to "Slats", and changed the textures representing them to reflect this.
  • Changed how the Block Dispenser places redstone repeaters so that they are always facing away from the Block Dispenser. This is useful in employing the BD as a base-3 memory unit.
  • Changed (reduced) the volume of the sound that clay and Unfired Pottery make when being rotated on the Turntable. This is to make the sound less overwhelming in large-scale automated setups.
  • Changed the Mill Stone Gui to display its contents horizontally instead of vertically. The vertical display was due to an old feature idea that got scrapped long ago, with the horizontal making far more sense for the way it operates.
  • Fixed problem with the Block Dispenser not being able to place Blood Wood Saplings on Planters that contain soul sand.
  • Fixed problem with water-flow not being able to transport items over Planters (those that don't contain soul sand...such planters will still stop item flow, just like with regular soul sand).
  • Fixed problem with Water Wheels and Wind Mills catching fire due to being hit with flaming arrows, and displaying a huge flame sprite as a result.
  • Removed the ability to use Foul Food as fertilizer. Too much potential for abuse.
  • Removed the ability to push Axles with pistons to prevent exploits involving the creation of infinite mechanical energy loops.

Version 3.51

February 12, 2012

Note: This release is NOT compatible with the 2.X versions of Better Then BuildCraft. If you are using that mod, please upgrade to the 3.x branch of BTB. A new release of BTB will be coming out shortly after this release of BTW to handle this incompatibility issue.

  • Added magical visual effect to the Soul Urn. Your lives are now complete.
  • Added the ability for the output of one Lens to feed directly into the input of another.
  • Added the internal FCIBlockClimbable interface for the upcoming mod API to provide add-on mods the ability to designate individual blocks as climbable by the player.
  • Added internal functionality for getting and setting mod block facing based on a meta-data value to better interface with the BuildCraft Builder in Better Then BuildCraft.
  • Added an internal hook to allow for the adding of multiple variations of the same item type to the creative-mode inventory to support Better Then BuildCraft.
  • Fixed problem with Lens not lighting up the area around non-solid blocks when the beam first intersects with them.
  • Fixed problem with the end point of a Lens beam being able to activate another Lens, even if the beam wasn't facing directly into the Lens input.
  • Fixed problem with the Lens projecting onto a surface if there was an entity right next to that surface.
  • Fixed the Hopper recipe to not work with stone Corners.
  • Fixed problem with a Lens not registering that a beam feeding into its input was turned off if that beam was interrupted by a block.

Version 3.50

February 10, 2012

Note: This release is NOT compatible with the 2.X versions of Better Then BuildCraft. If you are using that mod, please upgrade to the 3.x branch of BTB. A new release of BTB will be coming out shortly after this release of BTW to handle this incompatibility issue.

  • Added the Lens as a new block type (finally). I'm not shitting you. I'm not trolling. This is for really real time.
  • Added a new variety of the Planter that may be created by placing soul sand in an empty Planter, instead of dirt (no bone meal is required). This allows for the growing of netherwart and Bloodwood trees, but will not allow for maturation of these plants outside of the Nether. Bloodwood saplings can plant themselves on these blocks just like with regular soul-sand.
  • Added the ability to power mechanical devices with a Hand Crank sitting on top of them.
  • Added internal hooks for the swallowing of BC pipes by the Block Dispenser for use in Better Then BuildCraft.
  • Changed the way Wheat grows so that its growth rate will be at maximum if growing in a Planter, regardless of the status of neighboring blocks.
  • Changed the Rollers recipe to use 4 Moulding instead of 9, to fit the recent changes to Wicker & Grates.
  • Changed the size of the collision volume on a Hopper without a filter, to match that of one with a filter. This resolves a number of issues with items falling through the cracks between blocks in certain setups, and makes Hopper behavior more consistent overall. It should also now be possible to flow items over a Hopper without a filter in the same way as one without.
  • Changed the way Urns render so that they appear directly beneath a Hopper if they are placed under one. This makes the whole bottling of souls process look better and makes it a tad more intuitive.
  • Changed the Planter with soil recipe to include bone meal in between the dirt and the Planter.
  • Changed the Crucible so that overheating combustible ingredients within it will have the same unfortunate consequences as with the Cauldron.
  • Changed the way the Detector Block handles the detection of wheat growth internally. This is so that beams from the Lens aren't blocked by the block above fully gown wheat. There should be no noticeable change to how this works with the DB, but I mention it just in case problems crop up. Please let me know if they do.
  • Changed the communication layer with Better Then BuildCraft to make future version of the two mods less dependent on each other.
  • Fixed problem with Plate Armor not returning enough Soulforged Steel when melted down in the Crucible.
  • Removed ability to convert Urns to Soul Urns within the Hopper inventory. Now, the Urn MUST be placed beneath the Hopper in order to do this. This is to avoid confusion with what is essentially duplicate functionality that was causing people to not even realize the process could be automated. It also serves to encourage automation of the simplest portion of the overall process of creating Soul Urns which will hopefully lead to players deciding to undertake other aspects of it as well.

Version 3.492

January 27, 2012

  • Added the ability to enchant Composite Bows. Note that the infinity enchantment will only provide you with an infinite supply of *regular* arrows, not Broadheads. It makes for a nice back-up though if you run out of Broadheads. Also, the requirement for an infinity bow to have a single arrow in your inventory to fire appears to be a bug in the MC code, rather than an intentional design-decision, so this requirement doesn't apply to the Composite Bow. In other words, if you run out of Broadhead Arrows with an infity bow, it will always continue to fire regular arrows as a back-up regardless of whether you have regular arrows in your inventory or not.
  • Added "magical arrow" render for arrows fired from infinite bows to help distinguish them visually, and make it less confusing as to why the arrows can't be picked up again after firing.
  • Added ability for Broadhead arrows to receive the enchantment of the firing bow (again, with the exception of infinity).
  • Added ability to pick-up arrow entities (arrows fired from bows) in the Hopper. This applies to arrows regardless of their source (skeletons, dispensers...whatever), but not to the magic arrows described above that are fired from infinity bows.
  • Added ability for Saws to harvest vines, just like shears.
  • Added ability to cut fences into wood Corners with the Saw since you now tend to accumulate an excess of them while exploring mine-shafts.
  • Added internal functionality for placing items with the Block Dispenser, both to act as an interface in the upcoming API, and to allow for placing BuildCraft Pipes in Better then BuildCraft.
  • Changed zombie pig-men and magma cube spawning so that they may only spawn on netherrack or netherbrick. This allows the player to create bases in the nether that won't become occasionally infested with pig-men. There's a config file setting to disable these changes if you desire.
  • Changed the way the Hopper processes collisions with items internally, which should result in a slight increase to performance. This should have no apparent effect, but let me know if any problems arise.
  • Changed the Grate recipe to use 4 sticks instead of 9.
  • Changed Gear Boxes so that they may be rotated on the Turntable withou breaking any attached axles (to match functionality of rotating by hand).
  • Fixed problem with being able to apply a Breeding Harness to an animal that's already wearing one.
  • Fixed problem with sheep regrowing wool while wearing a breeding harness.
  • Fixed problem with colored wool not being converted into Glue in the Cauldron.
  • Fixed problem with Blood Leaves dropping apples.
  • Fixed problem with mechanical power distribution if you manually rotate a Gear Box that is neigboring on an Axle that has a Wind Mill or Water Wheel on it.
  • Fixed vanilla bug with requiring the player's inventory to contain arrows when the bow has an infinity enchantment, to match the functionality of the composite bow. See above for details.

Version 3.491

January 19, 2012

  • Updated the mod to version 1.1.0 of Minecraft
  • Changed Hardcore Bucket mode so that lava may no longer be collected in a bucket to avoid exploits involving using it as a fuel. Attempting to do so will result in the player taking damage.
  • Changed the Block Dispenser to be able to properly place and retract Blood Leaves.
  • Changed shears to be effective vs Blood Leaves.

Version 3.49

January 17, 2012

  • Added method of synthesizing redstone dust through melting down Concentrated Hellfire & golden nuggets in a Crucible. Gold Bars may also be used if sufficient Concentrated Hellfire is present (requires 9 to 1).
  • Added ability to rotate Axles and Gear Boxes by activating (right clicking) them with an empty hand.
  • Added high-efficiency fence gate recipe using Moulding and a Siding.
  • Added ability to render down saddles in the Stewing Pot for 3 Glue.
  • Added ability for villagers to toss the milk.
  • Changed the name of the Cauldron to the "Stewing Pot" to avoid confusion with the vanilla Cauldron.
  • Changed picks to be effective against the Detector Rail Variants.
  • Changed the Crucible recipes so that the creation of Steel always take place before all other activities.
  • Changed the Hopper so that Pipes don't suck the Filters out in Better Then BuildCraft.
  • Changed the code for animal-breeding partner-selection to further reduce the likelihood that animals will ignore closer breeding partners for ones that are farther away.
  • Fixed problem with the Kiln not resetting its cook state when its contents are switched.
  • Fixed problem with Cement causing a crash if it spreads below the limits of the world (only applies to user-created maps without a bedrock layer at the bottom).

Version 3.48

January 07, 2012

  • This is an emergency release to handle incompatibility problems between BTW 3.47 and BTB 1.01. It will be immediately followed by a release of BTB (V1.02) for the same reason.
  • Added internal functionality to facilitate communication between BTW and BTB and remove install-order depedency between the two mods.

Version 3.47

January 07, 2012

  • Added functionality so that if you activate (right-click) Siding, Mouldings, or Corners with an empty hand, it will toggle the orientation of those blocks, allowing you to easily reallign them should the initial placement not be to your satisfaction.
  • Added notifications so that the Buddy Block will react when a neighboring chest opens or closes.
  • Added the ability to rotate chests on the Turntable.
  • Added ability to transform Blood Wood into charcoal in both the furnace and Kiln.
  • Added a mod installation integrity test to BlockFire so that the mod won't work at all if it isn't installed properly instead of just crashing at some unspecified point.
  • Added click sound when switching timing settings on the Turntable to provide a little more feedback.
  • Changed the Tallow texture to look like a bar, as I don't know what the hell it was supposed to look like before :)
  • Changed wolves to drop Cooked Wolf-Chops on death instead of raw if they're on fire.
  • Changed (reduced) the number of planks that are produced when a Gearbox breaks, so that you can't profit from it when building them out of Siding.
  • Changed (refactored) the mechanical power code internally to be more modular both to make BTB simpler, and for the upcoming BTW API.
  • Changed (refactored) the Refined Tools code to consolidate the functionality that makes regular tools effective against particular blocks with that for the refined tools. This is to aid in making tools effective against particular BTB blocks.
  • Fixed problem with Buddy not powering down if it is pushed by a piston while in its on state. This change will also cause Buddy to emit a redstone pulse when first placed, which makes sense given the way it operates (maybe also useful when used in combination with BD?).
  • Fixed problem with saplings sending out neighbor notifications and setting off Buddy in the middle of their growth cycle.
  • Fixed problem with Unfired Pottery sometimes not reverting to item form when pushed over an empty space by a piston.

Version 3.46

December 27, 2011

  • Added the Refined Shovel and Long Sword back into the mod. The Long Sword is now simply called the "Refined Sword". Along with the following changes, this is intended to provide flexibility for people that wish to apply individual specialized enchantments to each of their tools, while retaining the ability to have general purpose tools for sane people like me that prefer that option :)
  • Changed the Refined Pick to not work as a shovel, changed its icon back to what it previously was, and changed its recipe to use 3 iron instead of 4.
  • Added the Mattock as a new item. It replaces the dual pick/shovel functionality that the Refined Pick previously had.
  • Changed the recipes for the Detector Block and Block Dispenser to both better fit the 4X4 crafting grid, and to represent the more complex internal circuitry you'd expect these devices to require.
  • Changed the recipes for all the Plate Armor pieces to both look better in the 4X4 crafting grid, and to consume more Soulforged Steel overall.

Version 3.45

December 26, 2011

  • Added the ability for the Block Dispenser to pick up the following block types without altering them: dirt with grass, book shelves, coal ore, lapis ore, diamond ore, redstone ore, giant mushroom blocks and Mycelium. This should allow it to function similarly to tools with the silk touch enchantment.
  • Added the ability for the Refined Pick to function as both a pick and a shovel.
  • Added high-efficiency piston recipe involving wood Siding instead of planks.
  • Changed the Anvil crafting grid to be 4X4 instead of 3X3, and changed all the recipes associated with the Anvil to require the larger crafting grid. This was done to resolve player confusion over which recipes require the Anvil as it will now be readily apparent from the recipes themselves, plus this method fits the overall vanilla design and tech-progression much better, and allows for much more costly recipes at higher tech-levels.

Armor Plate, Plate Helm, Chest Plate, Plate Leggings, Plate Boots, Broadhead, Stone Siding, Stone Moulding, Stone Corner, Obsidian Pressure Plate, Redstone Eye, Detector Block, Block Dispenser, Column, Pedestal, and Block of Soulforged Steel. Almost all these items are now more expensive to produce to help balance their power.

  • Changed wolf behavior so that they'll only lean their head at you if you are holding food and they are either hungry or wounded. This provides a visual feedback mechanism as to when they need to be fed to supplement their whining. (Thanks to RaustBlackDragon for suggesting this!)
  • Changed the Buddy Block internally for a slight increase in performance.
  • Changed the Battle Axe to enchant as a weapon instead of a tool. Who really bothers to enchant axes to begin with?
  • Changed the Battle Axe so that it can cut through spider webs.
  • Changed the way enchantment levels are (randomly) selected on the enchantment table. First a maximum enchantment level is selected based on the number of bookshelves, capped by the player's current level (so that enchantments aren't displayed beyond the level currently possible for the player). The top slot will always display a random value up to the maximum level possible, the second slot will display half the maximum level (rounded down), and third slot will always display the maximum enchantment level possible. Additional fine-tuning can be achieved by placing or removing bookshelves (sticky pistons and/or Block Dispensers can be useful for this). This should save the player a TON of clicking when attempting to enchant items to a particular level.
  • Changed the Block of Soulforged Steel so that it can be melted down in the Crucible, but can't otherwise be broken up into individual bars through regular crafting.
  • Fixed problem with the mechanical system that allowed infinite power loops to be created.
  • Fixed the Hopper being able to place items on the potion brewing stand, as it was not intended to be able to do this.
  • Fixed problem with being able to pick up Light Blocks in their lit state using silk touch.
  • Removed crafting recipes for the Refined Shovel and Long Sword, as their functionality is entirely integrated into the Refined Pick, and Battle Axe. Your old items will still function, and can still be melted down, but these tools are no longer officially part of the mod.

Version 3.41

December 20, 2011

  • Added a placeable version of the Wicker item, which functions like a glass pane.
  • Added functionality for Blood Leaves to not render as translucent when the fast graphics option is enabled. This unfortunately required the Blood Leaves to use their own block ID. This change will only apply to leaves generated after this update is applied.
  • Added leaf-decay to Blood Leaves. This change will only apply to leaves generated after this update is applied.
  • Added ability to fire throwable potions out of the Block Dispenser, just as with the regular dispenser.
  • Added the ability for the Block Dispenser to "process" sheep.
  • Changed the way mod blocks are added to creative mode internally to make it easier for me to add in new blocks with time and to provide a unified system for doing this once the mod API is released.
  • Changed Wind Mills and Water Wheels so that their top can extend beyond the block height-limit (normally 128), without causing any problems.
  • Changed vanilla animal breeding behavior so that animals will always select the *closest* animal already in love-mode to attempt to breed with. This should prevent animals getting "stuck" trying to breed with an inaccessible animal when there is a more suitable partner nearby.
  • Changed the Rollers Hopper filter to allow leather to pass through it.
  • Changed Blood Wood Saplings to anger the residents of the Nether when you plant them.
  • Changed Blood Wood Sapling growth so that they will not grow if they are up against the height-limit of the world.
  • Changed Wind Mills and Water Wheels to be destroyed with a single hit from the player in creative mode.
  • Changed Hopper Filters to properly filter all the vanilla items added in version 1.0.
  • Fixed bug with nether wart being able to grow on Planters, when it's not supposed to be able to.
  • Fixed a number of instances where an item would lose its enchantments when entering or exiting a mod-block's inventory (like with Hoppers).
  • Fixed problem with Detector Blocks, Hoppers, and Buddy Blocks, sometimes failing to properly notify their neighbors of redstone state-changes.
  • Fixed problem with the Saw breaking when double wood-slabs were placed in front of it.
  • Fixed vanilla bug in creative mode that was causing weird results when attempting to break blocks near entities, as it was causing a lot of problem with Wind Mills and Water Wheels.

Version 3.40

December 14, 2011

  • Added ability to burn Saw Dust as a furnace fuel.
  • Added ability to cut wood slabs into Moulding using the Saw.
  • Changed the Vine Trap block to be named "Aesthetic Vegetation" both internally and in the config file, since it is now sharing a block ID with Blood Leaves and Blood Wood Saplings. NOTE: If you changed the value of the block ID on Vine Trap blocks in the previous release, make sure to update the names in your config file before loading an old world!
  • Fixed problem where items ejected from destroyed mod blocks with inventories, would lose their enchantments.

Version 3.30

December 09, 2011

  • Added the Vine Trap as a new block type. Crafted with 3 vines in a row, mobs will think it's a solid block only to fall right through when they walk on it.
  • Added all the mod blocks to creative mode. If you have any other mods installed, it should also display blocks from them as well.
  • Added sounds and particles to the birthing of baby animals.
  • Changed baby animals so that they can jump only half as high as adults. This allows for separation of adults from babies in automated breeding facilities.
  • Changed baby animals so that they won't eat loose wheat that's laying about.
  • Changed wolves so that they will ONLY produce Dung when they have been fed.
  • Changed wolves so that they will whine when they are hungry, not just when they are wounded.
  • Changed (increased) the amount of XP dropped from villagers.
  • Changed enchanting so that you can re-enchant an item that is already enchanted, losing the original enchantment in the process.
  • Fixed problem with Saws ignoring armor when damaging a player.
  • Fixed problem with rope sometimes disappearing at certain viewing angles on top of a moving Anchor.
  • Fixed flint and steel not producing fire in front of a Detector Block.
  • Fixed nether portals not being able to form in front of a Detector Block.
  • Fixed problems with occasionally being able to walk through the collision area of Wind Mills.
  • Fixed problem with Platforms sometimes descending through other Platforms and destroying them.
  • Fixed the straps of the Leather Vest not displaying over the shoulders of the player.

Version 3.27

December 06, 2011

  • Added XP for slaying villagers. In the battle against the Enderdragon, the souls of the innocent/barely-sentient are the most valuable of all!
  • Added ability to feed animals by just throwing wheat on the ground near to them in order to help with automating breeding.
  • Changed animals so that they will change the target of their affections if the desired animal has already bred with another. This avoids confusion in group situations.
  • Changed Wolves so that they won't move to attack a mob that has hit the player, if they are sitting.
  • Changed wolves so that they will only eat loose food if they are hungry or wounded.
  • Changed Cauldron recipe to have bone on top of the water bucket, as it is more intuitive that way.
  • Changed the time it takes to update the Bellows, slowing it down by 1 tick (1/20th of a second), to avoid confusion due to some very fast timers only sometimes working with them.
  • Changed axes to be effective against melons.
  • Changed potions to increase their maximum stack size to 8.
  • Fixed the growth rate of Hemp which was reduced to a quarter of what it should have been by a change to the way chunks update that Mojang made in 1.0.
  • Fixed rate of flowers growing on Planters for the same reasons as above.
  • Fixed size of collision area around Grates so that they are more like glass panes and iron bars.
  • Fixed crash bug when attempting to plant seeds with the Block Dispenser.

Version 3.26

December 03, 2011

  • Fixed problem with brewing stands crashing the game when opened. ***WARNING***: This fix will delete the contents of Cauldrons already in your world. Make sure to empty out your Cauldrons BEFORE installing this version, or you will lose anything they contain. This was unfortunately necessary due to Mojang naming the tile entities for the Brewing Stand, as "Cauldron", creating a nasty conflict between the two block types that could only be resolved through resetting the tile entities on the Cauldrons, wiping their contents clean in the process.
  • Fixed problem with Ropes not being climbable.

Version 3.25(Pulled due to conflict. See 3.26)

December 03, 2011

  • Updated to version 1.0 of Minecraft.
  • Removed support for the Forge.
  • Added massive amounts of incompatibility with just about every mod out there! This feature was added due to popular demand and so that players will no longer have to spend time worrying about what other mods to install!
  • Added ability to enchant refined tools and armor. Due to the inherently magical nature of Soulforged Steel, they have the same increased capacity to receive enchantments that gold does.
  • Added a damage value to the Composite Bow, similar to that of the regular bow. It has a durability of 1.5 times that of the vanilla bow.
  • Changed (reduced) damage on the Long Sword so that it is the same as the Battle Axe. However, the Battle Axe enchants as a tool, while the Long Sword enchants as a weapon, making it a potentially much more effective dedicated instrument of mob dismemberment.
  • Changed the Detector Block and Buddy Block to be solid blocks within the code and modified the redstone code to accept solid blocks as valid sources of power. This allows stuff like torches to stick to the side of them despite the loss of the Forge functionality mentioned below, and also corrects a visual glitch where redstone wire running over the top of them wouldn't correctly appear to connect down the sides of the block.
  • Changed (reduced) the amount of Tallow produced by beef, chicken, eggs, and wolf chops so that pork is by far the greatest source of fat in the game. Each of those other foods will now require multiple units to produce a single unit of Tallow (with chicken and wolf producing the least fat of all). This is to provide a specific purpose to farming pigs since they were no longer a very useful animal to keep around.
  • Changed the Hibachi to no longer incinerate pistons, or piston arms, that are above it.
  • Fixed problem with aesthetic blocks (like columns) not rendering properly when next to a Grate block.
  • Removed the "axe tweaks" from the mod since vanilla now handles the axe versus various appropriate blocks on its own.
  • Removed the refined pick-axe's particular effectiveness versus several vanilla blocs (like redstone ore), since vanilla now makes all picks effective against them.
  • Removed the refined shovel's particular effectiveness versus soul sand, as this is now vanilla functionality.
  • Removed ability to "stick" objects like torches and redstone wire to Siding and Tables. Sorry guys, but this was a necessary side-effect of moving away from the Forge, as continuing to support this functionality would have required an inordinate number of changes to a large number of base-class files.
  • Removed recipes to tan leather using wood logs, as these were a temporary measure to help correct the lack of wolves spawning in 1.8 (this has since been fixed in 1.0).
  • Removed mod recipe for crafting pumpkins into pumpkin seeds, since that is now provided in vanilla Minecraft.

Version 3.22

November 24, 2011

  • Added ability to grow mossy cobble. Monster Spawners will now slowly (and I do mean slowly) cause any cobblestone within their vicinity to transform into mossy cobble with time. This feature is specially dedicated to Battosay who has been waiting on it very patiently :)
  • Added a block version of the Grate so that it can be placed just like glass panes or iron bars.
  • Added the stone Moulding as a new block. It's made on the Anvil with stone Siding.
  • Added the stone Corner as a new block. It's made on the Anvil with stone Moulding.
  • Added separate texture for the top and bottom of the Pedestal. This won't be visible with the default mod textures, but was added to aid in texture pack creation. My apologies, but it required a slight rearrangement of the texture file to maintain the overall format.
  • Fixed Mining Charge recipe involving slime-balls to produce the appropriate 2 Mining Charges instead of 1.
  • Fixed Kiln outputting the block version of the Urn instead of the item version.

Version 3.21

November 21, 2011

  • Added an abstract block type called "Aesthetique Opaque". This allows for each of the following new blocks to be contained in a single block ID (as well as allowing for future additions):
    • Added a Wicker block (made of 4 pieces of Wicker). There is also a recipe to convert Wicker Blocks back into Wicker.
    • Added a Dung block (made with 9 pieces of Dung), along with return conversion recipe.
    • Added a Steel block (made with 9 pieces of Steel), along with return conversion recipe. Both recipes can only be performed on the Anvil.
    • Added a Concentrated Hellfire block (made with 9 pieces of Concentrated Hellfire), along with return conversion recipe.
    • Added a Padding block (made with 9 pieces of Padding), along with return conversion recipe.
    • Added a Soap block (made with 9 pieces of Soap), along with return conversion recipe.
    • Added a Rope block (made with 9 pieces of Rope), along with return conversion recipe.
  • Added an abstract block type called "Aesthetique Non Opaque". This allows for each of the following new blocks to be contained in a single block ID (as well as allowing for future additions):
    • Added a block version of the Urn. This allows the Urn to be placed *beneath* a powered Hopper in order to collect the souls coming out of it to aid in the automatic production of Soul Urns (the old method of putting the Urns directly in the Hopper also works).
    • Added the Column as a new block type, made using three smooth stone in a vertical line, on the Anvil.
    • Added the Pedestal as a new block type (it can face upwards or downwards), made with three smooth stone in a horizontal line with another just above in the middle slot, on the Anvil.
    • Added the Table as a new block type (3 Siding above 2 Moulding). Table legs will reposition themselves to conform to neighboring Tables.
    • Added a Wicker slab (made from 3 pieces of Wicker as per the standard slab recipe, or by cutting a Wicker block in half with a Saw). There is also a recipe to convert Wicker Slabs back into Wicker.
  • Added high efficiency chest recipe using wood Siding.
  • Added a recipe to convert Wicker back into sugar cane.
  • Added ability to melt rails down into iron in the Crucible at an 8 to 3 conversion ratio.
  • Changed Unfired Pottery to require a solid surface beneath it or it will revert into item form. This is to aid in automatic production, as you can now easily push it off the Turntable with a piston to convert it to an item.
  • Changed the Saw to produce 4 planks and 2 units of Saw Dust whenever it cuts a log.
  • Changed the Mining Charge so that it may be indirectly powered by redstone.
  • Changed the Mining Charge recipe so that it outputs 2 Mining Charges instead of 1.
  • Changed the Dynamite recipe to use three pieces of paper instead of one (all along the left side).
  • Changed the pitch and volume of the click the Block Dispenser makes when it can't dispense a block or item so that it's less annoying.
  • Changed Wicker recipe to only require 4 sugar cane instead of 9.
  • Changed Nethercoal recipe to only require 1 unit of Hellfire Dust, and 1 of Carbon Powder.
  • Fixed mechanical devices sounding weird due to Mojang's new explosion sounds.

Version 3.20

November 10, 2011

  • Changed the way the Block Dispenser updates so that it will more reliably respond to rapid changes in redstone state. This should improve its usability as a ROM, and make it easier to work with in combination with Buddy.
  • Changed the Buddy Block to introduce a minimal delay (1 tick or 1/20th of a second) before powering up when it detects a change to fix problems with certain blocks (like ladders) being placed next to its output side.
  • Changed Hand Crank so that it can be placed on top of the Buddy Block, and so that it only sends out update notifications when it powers on and off.
  • Changed the Detector Block so that you can stick stuff to the sides and top of it (torches, minecart rails, redstone wire, etc.)
  • Changed Siding so that you can stick stuff to the solid side of it.
  • Fixed problems where Urns that were in mid-flight when a game was saved, and reloaded, would disappear.

Version 3.10

November 07, 2011

  • Added the Buddy Block which acts as a BUD (block update detector) with a uni-directional redstone output (facing determined on placement). The recipe consists of Redstone Eyes (1 on each side), smooth-stone (in each corner), and redstone dust (in the center).
  • Added high-efficiency ladder recipe using Moulding, and a book shelf recipe using Siding.
  • Added ability to convert Sticky Pistons back into regular pistons by heating them in a Cauldron with Soap (at a 4 to 1 piston/soap ratio).
  • Changed compound bow to have a draw-time similar to how the vanilla bow functions as of 1.8.
  • Changed the Turntable to notify neighboring blocks when it rotates, or when blocks on top of it rotate. This is to allow the Buddy Block to be used in counting Turntable rotations (particularly useful in automating the spinning of Pottery).
  • Changed the way saplings grow into trees so that wood and leaf blocks properly notify their neighbours when they come into existence. This is so that they work properly with the Buddy Block, and Saws.
  • Fixed a problem with player taking damage while riding a minecart on a descending Platform.

Version 3.00

October 28, 2011

  • Added features that bring the mod into the New Age! The moment you've all been waiting for is finally here, but I won't rob you of the pleasure of discovering it for yourselves :)
  • Changed the amount of damage Wind Mills and Water Wheels can sustain so that they are much more resistant to attack.
  • Fixed problem with Hardcore Buckets mode being enabled by default unless the config file for the mod was installed.
  • Fixed the Plate Helm returning only 5 Steel when melted in the Crucible instead of the proper 6.
  • Fixed problem with the Block Dispenser not being able to eject items when powered the way it's supposed to.
  • Fixed power transfer problems when Wind Mills and Water Wheels were destroyed in cases where they are directing mechanical power in two directions simultaneously. This was causing some axles to break at odd times when the attached power-source was destroyed.
  • Fixed problem with vines not being able to grow in front of Detector Blocks.

* Not in the official changelist, but discovered to have been changed this version.