Change log 2.0

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Version 2.99

October 26, 2011

  • Added Wool Slabs, both as an aesthetic block and as a method of providing color-coded off-bits when using the Block Dispenser as a ROM. They are fully functional with regards to the various dying methods in vanilla Minecraft and the mod, and may be created using the same standard "3-blocks in a line" recipe used for other slabs in the game. They can also be created by placing a wool block in front of the Saw.
  • Added optional "Hardcore Bucket" mode (off by default...can be turned on in the config file). This basically prevents the player from being able to transport water & lava source blocks and is a mode intended to make fluid flow (and by extension, the generation of mechanical power) far more interesting without causing additional performance overhead, by requiring the player to actually build canals and such to have access to liquids. Give it a try and let me know what you think.
  • Added ability to render eggs into Tallow at a 4 to 1 conversion ratio.
  • Added Soap as an item.
  • Added the ability to smelt ore and produce charcoal in the Kiln.
  • Changed the number of wood planks produced when using the Saw on a log to 5 instead of 6.
  • Changed the Hopper "filler" item to be brick instead of clay balls. This is to aid in automating production of Pottery.
  • Changed Unfired Pottery to no longer use a tile entity. This means that it can now be pushed by pistons.
  • Changed the Kiln to be an actual block. This change is invisible to the player but allows the Kiln to be far more flexible in its functionality. Unfortunately, this has also required changing the time it takes Pottery to cook and may mess with existing auto-Kilns as a result.
  • Changed high-efficiency Saw recipe for the sign to use 1 Moulding and 1 Siding.
  • Changed amount of Rotten Flesh required to render into glue from 2 units to 4.
  • Changed trap door filter on the Hopper to allow narrow objects (bones, arrows, sticks, etc.) to pass through (instead of items that stack up to 64) as the old functionality was no longer really useful with the changes made to stack sizes in 1.8.
  • Changed the Hopper filters to properly process new items added in 1.8 (pumpkin/melon seeds, ender pearls, etc.).
  • Changed the way the Hopper processes items slightly (a larger refactor is coming for the API), so as per usual with such changes, let me know if you spot any oddities with the Hopper filters over the next little while.
  • Changed the Wicker and Rollers Hopper filters to not allow Ink Sacks to pass through (they previously could because the Minecraft code considers them to be "dye powders").
  • Changed the Block Dispenser to be able to pick-up vine blocks and tall grass.
  • Changed the Block Dispenser to place clay blocks if it contains 4 or more clay balls to aid in the automated creation of Pottery.
  • Changed the Block Dispenser to have 16 inventory slots instead of 9 to facilitate its usage as a ROM. This also makes some sense considering the BD doesn't really have any kind of internal mechanism taking up space, unlike the regular dispenser.
  • Changed the Axle recipe to be horizontal instead of vertical, as it's far more intuitive.
  • Fixed problem with the Saw cutting saplings when it's not supposed to. Also applied this to Melon & Pumpkin stems.
  • Fixed problem that would sometimes cause Stoked Fire to periodically go back to being regular fire even though it was being continually blown upon by the Bellows. Stoked fire should be much more consistent as a result.

Version 2.98

October 13, 2011

  • Fixed problem with non-Steel tools not being able to harvest various mod-blocks and redstone. This major bug is the main reason for this small release.
  • Fixed problem with Hemp Fibre-based Filament recipe producing 2 Filaments instead of 1.

Version 2.97

October 12, 2011

  • Added ability to throw Urns, and fire them out of dispensers & Block Dispensers.
  • Added ability to convert cobblestone to smoothstone in the Crucible.
  • Added ability to turn sand into glass in the Crucible.
  • Added ability for the Block Dispenser to pick up and place whole melons.
  • Added ability to render rotten flesh into Glue (requires 2 units of flesh).
  • Added ability to render chicken and steak into Tallow.
  • Added ability to block with ALL the refined tools (Long Sword, Battle Axe. Refined Pick, Refined Shovel) EXCEPT the Refined Hoe (since right-clicking is required for tilling). This should make blocking more interesting as it gives you an option should you be surprised by a monster with a tool other than a weapon in your hand.
  • Added ability to fire Broadhead Arrows out of vanilla dispensers.
  • Changed the Kiln so that it can be constructed out of 4 brick blocks instead of 5. This means you can now have two sides open on a Kiln to aid in automation. As always, the block at the bottom of the Kiln MUST be brick.
  • Changed Cement recipe to be produced in a heated Cauldron, and to consist of 1 block of sand, 1 of gravel, a bucket, and a Soul Urn.
  • Changed name of 'Steel' to 'Soulforged Steel'...for real this time :)
  • Changed Steel recipe in the Crucible to produce 1 piece of Steel for each piece of iron, Carbon Powder, and Soul Urn. This makes Steel a lot harder to initially produce, but given that you can remelt it indefinitely, is a fair balance IMO and makes it much more satisfying to create your first full set of Steel equipment and encourages automation of the process.
  • Changed priority of filament recipe in Cauldron so that Filament are always made first when possible, before converting string into wool.
  • Changed the Saw to be able to handle a variety of materials that should prevent it breaking in odd circumstances. This allows it to handle stuff like sawing pumpkins and melons, amongst other things.
  • Changed foul food to work on pumpkin stems, melon stems, and mushrooms as fertilizer.
  • Changed the way the Block Dispenser creates particles when destroying a block, which will hopefully resolve a problem with them hanging around when the BD is used in massive numbers. Let me know if the problem persists.
  • Changed the 3D model for the unfired Urn to give it a top.
  • Changed recipe for the filament to produce 1 unit instead of 2. Sorry guys, but it was severely devaluing glowstone dust.
  • Changed recipe for the filled Planter to no longer include a water bucket so that they can be mass-crafted.
  • Changed companion cube being ground in Mill Stone to eject string and red dye only after it has been completely ground down. No more soul-damning string grinding :)
  • Changed the name of Polished Lapis to the "Redstone Eye", moved its recipe to the Anvil, and changed the recipe to require 5 pieces of lapis (top and middle rows), one piece of gold (middle square), and one piece of redstone dust (bottom row) to produce 2 eyes.
  • Moved the Detector Block recipe to the Anvil.
  • Changed the Block Dispenser recipe so that it could only be made on the Anvil.
  • Changed the Axe Tweaks to use the Forge tool system and removed the option to disable them from the config file since they should no longer cause incompatibility problems as a result of this change. This should also allow axes from other Forge mods to take advantage of the axe tweaks as well, and be effective on BTW blocks.
  • Changed the refined Pick, Shovel, and Battle Axe to all use the Forge tool system. This should extend their usefulness to blocks from other Forge mods (*if* they use the system as well).
  • Changed picks to be effective against Siding (both stone and wood since they share the same blockID).
  • Changed Refined Pick to be effective on all mod-blocks that normally require a long time to remove (such as the Block Dispenser), and to be effective on some vanilla blocks that function similarly as well (such as the furnace, regular dispenser and stone stairs). Let me know if I missed any.
  • Changed axes to be effective against melons and fence gates.
  • Changed the refined shovel to be effective on Soul Sand.
  • Fixed the hit-box around the 3D model of the unfired Urn to match its shape.
  • Fixed problem that caused tanning leather to require 16 normal wood instead of 32, as intended. The process requires 16 dark wood, 32 normal, or 64 birch, given that darker barks generally contain more tannin.
  • Fixed problem with the Hopper not handling a large influx of souls properly, and only creating 1 Soul Urn when it should have created more.
  • Fixed problem with melon or pumpkin stems growing on planters being able to overwrite occupied neighbouring blocks with the melons they produce.
  • Fixed the way Detector Blocks detect arrows to prevent various kinds of odd behavior.
  • Fixed problem with not being able to pick up arrows and Broadhead Arrows fired out of a Block Dispenser.

Version 2.96

October 06, 2011

  • Added the Urn as an item (a new form of pottery).
  • Added Polished Lapis (created with 4 pieces of Lapis and sand within a heated Cauldron).
  • Added recipe to convert pumpkins into pumpkin seeds, since it is coming in 1.9 anyways and will allow people to start working on their farms now.
  • Added ability to grow pumpkins and melons on Planters.
  • Added ability to melt down glass panes into glass blocks in the Crucible at an 8 to 3 ratio.
  • Added *temporary* tanning recipes using wood (logs) instead of dung to simulate the creation of tannin out of bark. The darker the wood, the less is required. This is a temporary measure since wolf-spawning seems to be so infrequent to non-existent in 1.8, which I'll leave in place until that gets fixed/changed. If it remains this way, I'll come up with a more permanent solution.
  • Changed Detector Block Recipe to use Polished Lapis instead of regular lapis for the eyes.
  • Changed Saw to output 6 wooden planks (instead of 4) when processing a wood block. This makes the Saw a MUCH more efficient solution for cutting down trees than an axe.
  • Changed Filament recipe to require either a Hemp Fiber or a String.
  • Changed stone Panel (Siding) recipe (on the Anvil) to produce 2 Panels instead of 1.
  • Changed the name of "Coal Dust" to "Carbon Powder" to avoid confusion with similar items from other mods.
  • Changed the name of "Panels" to "Siding" to avoid confusion with similar items from other mods.
  • Changed the name of "Steel" to "Soulforged Steel" to avoid confusion with similar items from other mods...and because it contributes significantly to Steve's moral degradation to be making his equipment out of tortured souls.
  • Changed Hand Crank to cause exhaustion when operated (equivalent to jumping 4 times).
  • Changed Planter so that it won't sprout flowers next to a stem, to prevent interfering with melon and pumpkin farming.
  • Fixed problem with Nethercoal and Coal Dust not working properly as furnace fuels.
  • Fixed problem with Steel recipe only outputting 1 unit instead of 4.
  • Fixed problem with damaged items not being able to be melted down in the Crucible.
  • Fixed problem where ingredients added one at a time to a Crucible or Cauldron would not always start the cooking process when the correct number were finally added.
  • Fixed crash when shift-clicking to a full inventory with various mod-blocks.
  • Fixed problem with dropping duplicate ghost-items when closing the Anvil crafting-grid.

Version 2.95

October 04, 2011

  • Updated to version 1.81 of Minecraft. Note that a few items in the mod still need to be adjusted to work with the new systems (like the Composite bow, and proper Hopper filtration of the new items), but everything should be functional.
  • Added Padding as an item (Fabric + feather).
  • Added Filament as an item (glowstone dust + redstone dust in Cauldron).
  • Added recipes to convert Fabric and Rope back into Hemp Fibers for storage purposes.
  • Changed the recipe for the Armor Plate to require padding (placed right below the Steel).
  • Changed the recipe for the Light Block to use a Filament instead of glowstone dust, and glass panes instead of glass blocks.
  • Changed the recipe for the Hibachi to use a Filament instead of glowstone dust.
  • Changed Hemp to ONLY grow under Light Blocks if they are underground. No more growing it under pumpkins :)
  • Changed the Crucible over to use the same generic recipe system I introduced for the Cauldron in 2.93. As before, please keep a close eye on the Crucible and what it is outputting, and please let me know of any problems, as this was a rather large refactor of the way the code for it works and errors could have easily been made.
  • Changed the rail to iron conversion in the Crucible to 8 to 3 instead of 16 to 6. Please forgive my lowest common denominator fail :)
  • Fixed problem with the Battle Axe only returning 3 units of Steel when melted down in a Crucible, rather than 5.
  • Fixed problem where Planters that didn't contain soil could sprout flowers.
  • Removed recipe to convert two Hemp Fibers into string. Sorry guys, I didn't like it as it blurred the lines between what was spider silk, and what was Hemp within the game, and opened up a whole can of worms design-wise with regards to what could be done with one and not the other. Besides, there's now a peaceful source of string with webs.

Version 2.94

August 31, 2011

  • Added ability for the Detector Block to see Broadhead Arrows.
  • Added ability for Block Dispenser to fire Broadhead Arrows (will apply this to regular Dispenser in the future too).
  • Added ability to render leather armor in the Cauldron.
  • Fixed problem with flour-based cake recipe.
  • Fixed problem with Saw not being able to be placed facing upwards or downwards.
  • Fixed Block Dispensers ability to fire regular arrows.

Version 2.93

August 30, 2011

  • Added the Anvil.
  • Added the Armor Plate as a new item.
  • Added Plate Helm, Plate Breastplate, Plate Leggings, and Plate boots as new items.
  • Added the Composite Bow.
  • Added Broadhead arrow heads, and Broadhead Arrows.
  • Added Coal Dust as an item (which can be made from both coal and charcoal)
  • Added ability to cook Coal Dust & Hellfire Dust in the Cauldron to create Nethercoal (and removed the old crafting recipe to create Nethercoal). 1 unit of Coal Dust & 4 units of Hellfire Dust are required to create 2 pieces of Nethercoal.
  • Added alternate recipe for the Gear Box using wood Panels instead of wood blocks.
  • Added ability to melt down rails in the Crucible at 16 to 6 rail to iron conversion ratio.
  • Added an option to the config file to disable the mod's minecart tweeks.
  • Added ability for Detector block to "see" fully grown wheat occupying the block to the front and below it.
  • Added ability for the Crucible to pick up loose objects on top of it.
  • Added ability for items to flow over the top of the Cauldron if they can not be swallowed by it (same thing applies to the Crucible).
  • Added ability to dye wool in a heated Cauldron at a ratio of 8 wool to 1 dye.
  • Added ability to grind flowers in the mill stone to produce dyes.
  • Added ability to cook cactus in the Cauldron to produce green dye.
  • Added ability to cook sand and gunpowder into TnT in the Cauldron (complete with hazards).
  • Added ability to cook string into wool. I'm not sure if this makes much sense, but neither does crafting spider silk into wool to begin with and I was sick of having to manually craft string into wool to save on storage space. Insert magical explanation for what happens to giant-spider-silk when you cook it here :)
  • Added ability to render string and wool into glue, but it takes rather massive quantities.
  • Added ability for Planters to sprout flowers if left alone without anything planted in them for a long while.
  • Added recipe to make torches out of Nethercoal.
  • Added Forge version checking. A descriptive error message will now be displayed if you are using an inappropriate version of the Forge with BTW.
  • Changed name of the Refined Axe to the "Battle Axe" and increased the damage it does to mobs. The recipe also requires 2 more steel than previously (for the double head). It is now a combination tool/weapon (although not quite as effective as a Longsword as a weapon).
  • Changed axes to be effective against cactus.
  • Changed Detector Block recipe to use two pieces of lapis (NOT blocks) for the "eyes", instead of 1 block of lapis.
  • Changed Cauldron to only produce foul food after the normal cooking time has elapsed (it's no longer instantaneous). This was part of the optimization process involved in the rewrite of the Cauldron code detailed below.
  • Changed explosion size when overheating explosive elements in the Cauldron to be proportionate to the quantity involved.
  • Changed Steel recipe in Crucible to require Coal Dust and Concentrated Hellfire instead of Nethercoal (this recipe will likely change once again in the future).
  • Changed the Hopper filters to work properly on the newer items that I've added to the mod.
  • Changed Hibachi recipe to require a piece of glowstone dust in the middle instead of smooth stone.
  • Fixed the bouncing on items when they are resting on a filtered Hopper.
  • Removed crafting recipe to convert Concentrated Hellfire into Hellfire dust. This was just a debug recipe I accidentally left in the last version.
  • Removed ability to grind stone into panels in the Mill Stone, and moved that functionality to the Anvil. This will likely not be their final resting place in the tech-tree, but it's certainly better than them being in the Mill Stone.
  • Removed delay for items being picked up on top of the Cauldron.
  • Rewrote a lot of the Cauldron code to better structure it and make it easier to add new recipes. I mention this so that players can keep an eye out for any problems that may arise with this functionality. Please let me know if you spot any issues.
  • Integrated Version 1.06 of the Forge, and eliminated a few base-class changes as a result. Note that 1.06 or later is *required* for this release of the mod to function

Version 2.92

August 20, 2011

  • Added Ground Netherrack, Hellfire Dust, and Concentrated Hellfire as items.
  • Added soul sand as a filter to the Hopper.
  • Added Wind Mill Sail recipe using wood blocks instead of Moulding.
  • Added a shapeless recipe for twisting two Hemp Fibers into a string.
  • Added ability to grind bone into bone meal in the Mill Stone.
  • Changed Nethercoal recipe to require Concentrated Hellfire instead of Netherrack.
  • Changed Hibachi recipe to use Concentrated Hellfire instead of Netherrack, and remove the flint (replaced by smooth Stone).
  • Changed Belt recipe to use 4 Straps instead of 8 (placed in a diamond pattern).
  • Changed Hopper recipe to use two wood Panels and a Corner (for the bottom) instead of wood blocks.
  • Changed The Saw to no longer be powered using a Hand Crank. It must receive continuous power from an axle to function properly.
  • Changed the Turntable to no longer be powered using a Hand Crank. It must receive continuous power from an axle to function properly.
  • Changed Bellows to only produce stoked fire over a lit Hibachi. All other fires will be blown at by the Bellows now.
  • Removed recipes for Wood Blade (used in Water Wheel construction) using wood blocks. They can only be made with wood Panels now.
  • Removed grinding wool into string in the Mill Stone (sorry guys, it screwed up the early game when working towards your first bow, and didn't make much sense anyways).
  • Removed recipe for bone meal plus a white Vase producing a white Vase (since it was totally useless).
  • Changed the mod to use the Forge system for handling textures. On the bright side, this means that this mod now has infinite texture indices for maximum compatibility with other mods. On the down-side, this means that existing texture packs for the mod will no longer work until they are adapted to the new system. My sincere apologies for the inconvenience this represents, but the decision to make this change is in the long-term best-interest of the mod.
  • Along with the above, did a lot of texture work on the mod. You should notice quite a few subtle visual improvements.
  • KNOWN BUG: Currently textures will not be displayed properly on mod-blocks when they are pushed by pistons. This will be corrected with the release of the next version of the Forge.
  • Removed "fcUseDefaultLightTextures" from the mod's config file as it was no longer really relevant anymore with the custom texture packs that exist for the mod, and complicated the switch to the Forge texture system unnecessarily.
  • Fixed problem with cement "battling" with water it comes into contact with. Cement now beats the crap out of water (and lava) without even breaking a sweat, and leaves it crying for its mommy (could be useful for underwater construction or filling in lava pits).
  • Fixed problem where Hibachi wouldn't immediately extinguish Stoked Fire above it when turned off.
  • Fixed problem where pottery couldn't be formed if not placed immediately above a Turntable.
  • Fixed problem where Vases would lose their color when swallowed by a Block Dispenser.
  • Fixed problem where blocks swallowed by Block dispenser wouldn't display properly textured hit effects for certain block-types (like colored wool and Vases).
  • Added flying cows and rabbits that can be worn as hats. (This was a joke making fun of the Aether mod)

Version 2.91

August 06, 2011

  • Added alternate recipe for cake using Flour.
  • Added ability to melt-down various items in the Crucible.
  • Added custom rendering effects to the Crucible.
  • Added Pottery sloughing off clay as it is formed.
  • Changed Hopper to not delay when picking up items dropped by the player.
  • Fixed problem with Planters where plants could be planted on them in their default state.
  • Fixed problem with Block Dispenser not being able to swallow powered cake.
  • Fixed problem with Crucible consuming incorrect amounts of iron when multiple stacks were present in its inventory.
  • Fixed problem with Crucible not dropping its contents when it is destroyed.

Version 2.90

August 06, 2011

Version 2.82

July 24, 2011

  • Added alternate fence recipe using Moulding.
  • Added alternate wood stairs recipe using Moulding.
  • Added alternate sign recipe using wood Panels. (panels were renamed to siding in version 2.96)
  • Added alternate door recipe using wood Panels.
  • Added alternate trapdoor recipe using wood Panels.
  • Added alternate recipe for the Wood Blade using wood Panels instead of wood blocks.
  • Removed some trailing spaces after the fcGrateID line in the mod's config file to fix a problem with all settings after that line not being read by the game. ****WARNING****: This change may invalidate some save-files IF you had previously reassigned the values that were not being read properly. In order to get around this, you'll need to use the default values for item ID's for lines after the one mentioned above, since this is what your save was previously using.
  • Added code to ignore spaces in the config file to prevent the above kind of problems ever occurring again.
  • Fixed problem with mod blocks with inventories ejecting their contents in such a way when they are destroyed, that the resulting items sometimes become stuck in neighboring blocks. This still occurs with vanilla blocks however (like the chest).
  • Block Dispensers now destroy the inventory contents of any other Block Dispensers they swallow to prevent exploits involving this behavior.
  • Fixed problem with Bellows not expanding if the Axle powering it was destroyed.
  • Fixed problem with player falling down through the block below if minecart he was riding was swallowed by a Block Dispenser.
  • Fixed problem with scaling of textures on the switch for the Turntable.
  • Made a number of changes to the mod's code structure to make it *less* dependent on the world.class (fd.class in 1.7.3). This should reduce (not eliminate) the number of problems that people experience with the mod if they overwrite this class with one from another mod (like ShockAhPI, the Aether or MC Extended).
  • Fixed problem with the Saw occasionally breaking when trying to cut blocks pushed by pistons.
  • Fixed problem with regular torches sometimes rotating improperly on the Turntable.
  • Fixed bug with Block Dispenser being able to pick up ice blocks.
  • Changed Companion Cube to eject red dye when ground in Mill Stone as opposed to red wool.

Version 2.81

July 17, 2011

  • Added custom icons for Glue and Tallow.
  • Fixed problem with stoked fire returning to normal too quickly over a Hibachi.
  • Reduced volume of sound-effect when Gear Box powers up.
  • Cleaned up the Block Dispenser facing code. This should correct a number of problems with the facing of dispensed blocks.
  • Changed the way rendering works in the Cauldron so that time spent rendering does not translate into time spent cooking, and vice versa. Also provided the rendering process with a "cooldown timer" so that if the fire beneath the cauldron is not stoked momentarily, rendering progress won't be immediately lost (although it won't progress during This time either).
  • Changed a few things about the way stoked fire behaves so that blocks can be placed in it, and it will go out if the player hits it (just like regular fire).
  • Added the ability to turn the Water Wheel by dropping water along its sides,
  • Bellows now lift entities that are resting on them when they expand.

Version 2.80

July 17, 2011

  • Added the Bellows.
  • Added Glue.
  • Added Tallow.
  • Added the Haft.
  • Added alternate recipe for the Wood Blade using Glue instead of slimeballs.
  • Added alternate recipe for the sticky piston using Glue instead of slimeballs.
  • Changed the Turntable recipe to use wood Panels instead of wood.
  • Adjusted the visual offset of the Turntable switch to be aligned with the markers on its texture.
  • Fixed problem with Gear Boxes attached to Wind Mills still sometimes breaking after rain had stopped.
  • Removed changes to BlockPistonBase class and moved the code in question elsewhere for the sake of compatibility with piston mods.
  • Corrected orientation problem when placing pistons with the Block Dispenser.
  • Increased the size of a couple of arrays in the modified BlockFire class to avoid incompatibilities with MC Extended.

Version 2.71

July 15, 2011

  • Added the Wood Blade as an item.
  • Changed Water Wheel recipe to require Wood Blades instead of wood, and to get rid of gear in center.
  • Changed Wind Mill recipe to get rid of gear in center.
  • Reduced the number of settings on the Turntable from 11 to 4 (.5 seconds/1 seconds/2 seconds/4 seconds).
  • Reduced the height to which the Turntable rotates blocks above it from 12 to 2.
  • Changed the Turntable recipe to replace the Axle with Redstone, and the Redstone with a Gear.
  • Fixed problem with redstone repeater always setting its delay to 4 when rotated by the Turntable.
  • Fixed a rather major bug in the Detector Block logic that was introduced within the past couple of versions and which was causing it to malfunction under a wide range of circumstances.
  • Fixed problem with upwards-facing Detector Blocks taking up to 5 seconds to detect something in front of them.

Version 2.70

July 14, 2011

  • Added the Turntable.
  • Added Rollers (new filter-type for the Hopper). [Rollers were replaced in version 3.52]
  • Axle now drops sticks instead of wood if being destroyed.
  • Changed rope to set an upwards facing Anchor into motion when a Pulley causes the rope to descend on the Anchor.
  • Changed placement code for Water Wheels and Wind Mills so that they can not extend beyond max-height (128) in the world.

Version 2.66

July 11, 2011

Version 2.65 (Unreleased, Released with 2.66)

  • Added ability for Minecart Rails (of all types) and Redstone Dust to be lifted by Platforms. Note that sloped-rails can not be lifted in this manner and will break if you attempt to do so. Also, redstone is non-functional while in transit and its shape will change to reflect this.
  • Added alternate recipe for Axle using Moulding instead of Wood blocks.
  • Restored the ability to "stick" objects (like torches) to the Companion Cube.
  • Increased the amount of iron used in the Cauldron recipe to be more consistent with other full-block recipes in the game (2 extra ingots fill in the empty spaces at the top of the Cauldron recipe).
  • Fixed a few problems with pistons interacting with the empty space directly in front of a Detector Block.
  • Changed moving Platforms and Anchors to break when pushed by pistons to correct a number of problems that this behavior caused.
  • Fixed problem with Water Wheels and Wind Mills occasionally duplicating when the axle they were attached to was pushed by a piston.
  • Fixed problem with Axles remaining powered after being pushed by pistons, when they shouldn't be powered in their new location.
  • Fixed problems with Hibachis being pushed by pistons and not updating their state properly.
  • Fixed problem with Light Block not updating properly when pushed by piston. Note that this involved introducing a small delay (1/10th of a second) between when a Light Block is powered and when it actually lights up, so it may affect existing circuits in a *very* minor way.
  • Made changes to Mojang's wolf-code so you can still order them to follow you even if they glitch out and don't recognize you as their owner. HOWEVER they will likely still not attack your targets and such, as fixing that would require modification of another base-class. Note: These bugs are entirely Mojang's, I'm just trying to help people out by fixing them up a bit.
  • Fixed problem with sand and gravel not always falling properly through the empty space in front of a detector block.
  • Changed the way moving Platforms handle collisions to prevent the player occasionally going through them when they stop.
  • Changed the way Cauldron renders to fix some slight visual glitches.
  • Fixed entity duplication bug with the Block Dispenser.
  • Changed Block Dispenser to be able to place and swallow leaf blocks.
  • Changed moving Platforms and Anchors to destroy Water Wheels and Wind Mills that they pass through.
  • Fixed problem with Block Dispenser swallowing the extended arms of pistons.
  • Fixed problem with Block Dispenser not placing pistons properly.

Version 2.64

July 6, 2011

Version 2.63

June 27, 2011

  • Fixed Block Dispenser destroying block if its inventory is full.
  • Changed Block Dispenser recipe to include more moss stone to compensate for no longer requiring regular dispenser.
  • Changed Saw Placement to be based on player orientation rather than on the block face the saw is placed on (just like Gear Boxes).
  • Changed the way the Saw drops items it generates when sawing blocks to prevent them getting stuck in neighboring blocks.
  • Similar to the changes to the Saw, changed the way the Mill Stone drops processed items so they don't get lodged in neighboring blocks.
  • Change the Saw to drop a belt when it is destroyed through misuse.
  • Fixed problem with "fcFaceGearBoxAwayFromPlayer" config file setting not working properly.
  • Added ability for the Saw to process Corners into Gears.
  • Added the ability for the Saw to process Companion Cubes.
  • Added ability for Mill Stone to grind sugar-cane into sugar.
  • Created custom icon for flour to help differentiate it from sugar.
  • Created custom renderer for the Hand Crank when it is in item form to help differentiate it from a lever.
  • Added text messages when there's not enough room around a Wind Mill or Water Wheel to place them.
  • Changed Platforms and Anchors so that player and mobs won't "pop" on top of them from below.
  • Changed Platforms and Anchors so that they deal damage to players and mobs if they descend on them.
  • Fixed problems associated with having 2 Anchors connected to Platforms within 2 blocks of each other resulting in Platforms being lifted incorrectly by connected Pullies.
  • Added the ability for the Cauldron to "swallow" items dropped on top of it, just like a Hopper.
  • Changed Nethercoal recipe to only produce 1 piece of coal instead of 2 for balance purposes.

Version 2.62

June 17, 2011

  • Fixed shimmering rendering problem on Platform when viewed from a distance.
  • Fixed problem with moving Anchor occasionally breaking the rope it's attached to for no discernible reason.
  • Fixed gaps in Rope that would occasionally form above an Anchor when the connected Pulley was rapidly powered on and off.
  • Powered cake.

Version 2.61

June 17, 2011

  • Changed the crafting recipes for Platforms to use Wicker for the top and bottom surfaces.
  • Adjusted the rendering of Platforms to fit the change to the Wicker recipe.
  • Added custom inventory renderer for the Platform.
  • Changed Mill Stone texture to make it more obvious that it needs to be powered from the top or bottom.
  • Fixed Detector Block not being able to see moving Anchors and Platforms.
  • Added config file setting to change the way Gear Boxes place so that the output faces away from you.
  • Changed the Detector Block recipe to use one lapis block instead of two.
  • Added *small* chance that Hemp Seeds will drop when you destroy tall grass.
  • Changed the way items pass over filtered Hoppers. They no longer need to descend a level to continue.
  • Changed the way mechanical devices update there state to try to avoid problems with them falling out of sync. This affect the Gear Box, the Hopper, and the Pulley.
  • Fixed items popping on top of Platforms when they are lowered onto them.
  • Food is now turned into "Foul Food" when you put Dung into a Heated cauldron with it.

Version 2.60

June 15, 2011

  • Added the Platform.
  • Added the Pulley.
  • Fixed crash bug when you right clicked on a Wind Mill with nothing in your hand.
  • Changed Nethercoal recipe to be shapeless.
  • Fixed Block Dispenser to not be able to swallow the purple nether-portal blocks.
  • Eliminated the need for a separate Anchor item. Similar to what I did for the Axle in version 2.10, please place any Anchor items you may have in your inventory into the world, and then re-harvest them to convert them to the proper block type. If you have an anchor that still looks like a 2D bitmap in your inventory, then this needs to be done as I will recycle the item ID in a future release.
  • Changed Block Dispenser Recipe to no longer require a regular dispenser at its center.

Version 2.59

June 8, 2011

  • Adjusted output of Mill Stone when grinding wool to match changes that Mojang recently made to the string to wool recipe.
  • Added growling sound to wolves when they produce dung to help distinguish the event from background mechanical noise.
  • Tweaked Gear Box placement code to always orient opposite the face of the block you place it on. This should make Gear Box placement much more consistent and intuitive.
  • Got rid of a couple of custom textures for the mod that were duplicates of ones already found in the game to save on Texture IDs. This affects the bottom of the cauldron and the bottom of the Hibachi.
  • Created new custom icon for Rope.
  • Added collision to drying cement so that you can walk over it instead of just passing right through it.
  • Changed Cement to whimper when poured, and to scream when powered by redstone (just like the old Booster Blocks used to).
  • Totally removed placement restrictions on the trapdoor. It can now be placed anywhere, with or without a supporting side-block (before it just wouldn't be removed if the side-block was).
  • Fixed Block Dispenser processing of snow blocks.
  • Changed Block Dispenser to be able to swallow uneaten cake. However, cake that has slices already eaten from it will still be destroyed if the Block Dispenser attempts to swallow it.
  • Changed Block Dispenser to be able to dispense the trapdoor.
  • Changed Block Dispenser to be able to pick-up clay blocks.
  • Fixed the Block Dispenser being able to swallow mob spawners. Sorry guys, this felt way too much like a cheat to me.
  • Changed Block Dispenser to fire its inventory contents in order instead of randomly. This basically allows you to create sequences of blocks that you wish to place and could even be used to create multi-frame animations using multiple Block Dispensers and colored wool. There's now an icon in the Block Dispenser's inventory to indicate which slot will be dispensed next, and manually changing the inventory of the block dispenser will reset this indicator to the first inventory slot.

Version 2.58

June 8, 2011

Version 2.575

June 7, 2011

  • Changed wolves so they will not produce Dung or Wolf Chops, or consume loose food, if you are playing multiplayer.
  • Added the ability for Wicker to separate gravel into flint and sand when used as a filter on the Hopper.
  • Added config file setting to disable the axe modifications, for compatibility with other mods.
  • Added the tanning process and Tanned Leather.
  • Added the Strap.
  • Added the Belt.
  • Changed crafting recipe for the Saw to use a Belt.
  • Added custom icon for Scoured Leather.
  • Fixed problem with wolves cannibalizing their own flesh as they die.
  • Added wolves turning rabid if you try to feed them Wolf Chops.
  • Changed pet wolves to ditch their collar and display the angry texture if you piss them off.
  • Added ability to use clay as "filler" in the Hopper. The Hopper won't eject clay, so you can fill inventory slots with it to change the Hopper's effective capacity and how long it takes to fill up.
  • Removed the placement restrictions on the Anchor, as, like with the trapdoor, they were serving no useful purpose in a game where blocks of stone can hang suspended in mid-air anyways.

Version 2.55

June 6, 2011

  • Modified the trapdoor in vanilla Minecraft so that it is no longer destroyed when the block next to it is. This allows the placement of trapdoors in the middle of floors, and makes them more versatile overall without affecting their functionality in any other way.
  • Added particles to the blade of the Saw to indicate when it is getting mechanically powered.
  • Changed Dung production to take into account light levels. Wolves now output more Dung in very low light conditions (light level of 5 and below).
  • Adjusted the overall rate of dung production. An unfed wolf should now produce Dung on average once every 4 in-game days. A fed wolf, once a day. A fed wolf in the dark, twice a day.
  • Made the recipe for making two panels into one wood or stone block, shapeless. This means the panels no longer need to be placed side by side in the crafting grid, but that if you have two panels in any two separate squares of the grid, they can form a block. (Panels were renamed to siding in version 2.96)
  • Added shapeless conversion recipes to convert 2 pieces of Moulding into 1 wood Panel, and 2 corners into 1 piece of Moulding.
  • Added ability to color wool and Wind Mills brown using Dung through the usual methods for dye. You can't do it to sheep however, as they tend to react rather badly when you try to rub Dung all over them.
  • Changed Hopper to only deposit items into the first slot of a furnace. This allows for the smelting of stacks greater than 64 items, or the consecutive smelting of different kinds of items in the same furnace.
  • Added the Grate as an item.
  • Added Wicker as an item.
  • Added an extra inventory slot to the Hopper in which you may place various items that act as a filter on what items the hopper will "swallow". You can use a ladder, a trapdoor, a Grate, or Wicker as a filter.

Version 2.50

June 3, 2011

  • Added Dung.
  • Fixed problem with Fishing Rod displaying as a gear when the line is cast.
  • Tweaked Rope item icon to make it more visible.
  • Changed wolf to be able to consume nearby food laying on the ground.
  • Fixed problem with Detector Block occasionally not detecting precipitation quickly enough to prevent damage to Gear Boxes attached to Wind Mills.

Version 2.40

June 2, 2011

  • Added the Wind Mill. For real this time :) (In version 2.31, FlowerChild implemented wind mills without telling anyone the required recipes to make it. In less than a day, the recipes were found by users using cheat mods. On the Minecraft forums, FlowerChild denied he implemented them).
  • Added Fabric made of Hemp Fibers.
  • Changed the name of the Wind Mill Blade to the 'Sail'.
  • Changed the crafting recipe for the Sail to use Fabric instead of Wool.
  • Added the ability to individually color each blade of the Wind Mill with dye.
  • Changed Detector Block to properly sense snow falling if it is facing upwards.
  • Changed Wind Mill to spin out of control in snow storms.

Version 2.31

June 1, 2011

Version 2.30

May 31, 2011

  • Reduced drag on minecarts without riders. This effectively increases the distance such a minecart can travel without losing speed from 6 blocks between powered rails, to 12 blocks.
  • Increased the hardness of Panels. (Panels were renamed to siding in version 2.96).
  • Added the ability for the Saw to cut Panels into moulding, and moulding into corners.
  • Fixed the Saw to not be able to be powered from the direction in which it's blade is facing.
  • Added the ability for the Saw to process Sugar Cane, Wheat, and Hemp.

Version 2.25

May 29, 2011

  • Updated the mod to beta version 1.6.5 of Minecraft.
  • Isolated the code for the Block Dispenser from the regular Dispenser. This was largely an internal change to aid in updating and to allow for future changes, with the only noticeable effect being that the Block Dispenser gui now correctly displays "Block Dispenser" instead of the old "Dispenser".
  • Added shift-click functionality for transferring to and from the inventory of the Block Dispenser.
  • Renamed Omni-Slab to the "Panel", because "Omni-Slab" just sounded idiotic, and I was beginning to feel more and more like a tard every time I said it :)

(Panels were renamed to siding in version 2.96).

  • Added crafting recipe to convert 2 panels back into a block (either smooth stone or wood) by placing them side by side in the crafting area.
  • Removed the ability to grind wood into wood panels in the Mill Stone, since you can now create them with the Saw, and it's really not the intent of the mill stone to be used for solid blocks like this. You can still create smooth stone panels in this manner however (at least for now).
  • Fixed problem with mobs and players taking damage from sides of the Saw other than where the blade was located. Note that this will likely require adjustments to any mob-grinders that involve the Saw.
  • Optimized the Water Wheel to only perform updates of certain costly aspects of its state far less frequently. Theoretically, this should allow for placement of about 20 times as many water wheels without any drop in performance. It wasn't a problem before, but now it's REALLY not a problem ;)
  • Changed Block Dispenser so that it could swallow Glowstone blocks intact.
  • Changed Detector Block so that it could instantly react to trees growing in front of it.
  • Added Better Than Wolves themed character-skin to the download for those of you who want to show your support for the mod in-game or in SMP :)

Version 2.20

May 27, 2011

  • Added the Saw.
  • Modified the Mill Stone to ALWAYS eject ALL processed items to the sides of the mill. This opens the door to automated milling.
  • Fixed problem with Block Dispenser generating pink particles when operating in front of a Detector Block.
  • Fixed Block Dispenser being able to pick-up fire, although I have to admit, it was kinda cool :)
  • Changed name of Lens to "NOT A BLOCK" so that people that hack their inventories hopefully stop bothering me about it. Disabled the crafting recipe as well, although I don't think anyone had discovered it (I had forgotten it was in there), and changed the texture to horrid day-glow pink to further hammer the point home :)
  • Changed item render for the Omni-Slab to make it easier to distinguish from a regular slab. (Omni-slabs were renamed to panels in version 2.25) [Panels were renamed to siding in version 2.96].

Version 2.10

May 23, 2011

  • Added the Hopper.
  • Changed Detector Block to trigger if it is facing upwards and rain or snow falls on it. I couldn't test with snow however (rain works fine), so if someone happens to run into a snow-storm and could let me know if it works, I'd be much obliged :)
  • Reviewed all the blocks in the mod and made sure they had appropriate hit-effect textures.
  • Added functionality to Gear Box where if it is receiving redstone power, it disengages the gears and will not output any power, regardless of the input state. This effectively allows you to turn Mechanical power on and off through redstone control.
  • The Hand Crank now breaks if you try to power more than one device with it simultaneously.
  • The Axle now breaks into component parts if it is powered in an inappropriate way (for example, a total axle length of over 3 blocks).
  • The Mill Stone and Cauldron now eject their contents when they are destroyed (like chests or the Block Dispenser).
  • Created custom renderer for Axle block in inventory.
  • Eliminated the need for the Axle Item (the one that looks like a stick). Please place any items of this type you have in the world, and then remove the block again to reset them to the appropriate state. The ItemID will be recycled in future versions of the mod.
  • Changed the Water Wheel to not be stackable. I think it's a large enough object to warrant this :)

Version 2.01

May 19, 2011 WARNING: Version 2.01 of this mod requires a reinstall of the mod onto a clean copy of Minecraft! Many base-class modifications have been eliminated, so installing over an old copy will likely result in a crash. ALSO: The old Minecart Pressure Plates and Soul Boosters have been completely eliminated from this version. MAKE SURE YOU ELIMINATE ALL INSTANCES OF THESE ITEMS FROM YOUR SAVE GAME BEFORE INSTALLING THIS VERSION.

  • Added Axle
  • Added Gear Box
  • Added Water Wheel
  • Changed gear recipe to use lower quantities of sticks.
  • Added icon for hemp. Thanks to Battosay for the modified texture!
  • Completely eliminated the old Minecart Booster and Minecart Pressure Plates from the mod.
  • Eliminated base-class modifications to: EntityFallingSand.class, EntityMinecart.class, ItemBlock.class, and ItemReed.class.